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- on exitFrame
- global myCD
- set the blend of sprite 1 to 0
- set the blend of sprite 2 to 0
- set the blend of sprite 3 to 0
- set the visible of sprite 1 to 0
- set the visible of sprite 2 to 0
- set the visible of sprite 3 to 1
- updateStage()
- set the text of member "poete" to "I've seen so much that you humans wouldn't believe..."
- updateStage()
- sound playFile 3, myCD & "\sounds\life.wav"
- attend()
- set the loc of sprite 3 to point(620, 240)
- updateStage()
- set the text of member "poete" to "I've seen so much that you humans wouldn't believe..."
- updateStage()
- repeat with a = 50 down to 0
- set the blend of sprite 3 to 100 - (a * 2)
- if the mouseDown = 1 then
- sound fadeOut 3, 1 * 60
- attend()
- attend()
- sound stop 3
- play done
- end if
- updateStage()
- end repeat
- attend()
- set the text of member "poete" to "Great spaceships on fire, flying from the shoulder of Orion..."
- repeat with I = 310 down to 10
- set the loc of sprite 3 to point(I * 2, 240)
- if the mouseDown = 1 then
- sound fadeOut 3, 1 * 60
- attend()
- attend()
- sound stop 3
- play done
- end if
- updateStage()
- end repeat
- set the text of member "poete" to "Fabulous beams, C-rays glowing in the shadow of Tannhauser's Door..."
- updateStage()
- set the blend of sprite 2 to 0
- updateStage()
- set the loc of sprite 2 to point(20, 240)
- updateStage()
- set the visible of sprite 2 to 1
- repeat with a = 25 down to 0
- set the blend of sprite 2 to 100 - (a * 4)
- set the blend of sprite 3 to a * 4
- updateStage()
- end repeat
- set the visible of sprite 3 to 0
- attend()
- repeat with I = 310 down to 10
- set the loc of sprite 2 to point(640 - (I * 2), 240)
- if the mouseDown = 1 then
- sound fadeOut 3, 1 * 60
- attend()
- attend()
- sound stop 3
- play done
- end if
- updateStage()
- end repeat
- set the loc of sprite 1 to point(620, 240)
- updateStage()
- set the visible of sprite 1 to 1
- set the text of member "poete" to EMPTY
- repeat with a = 25 down to 0
- set the blend of sprite 1 to 100 - (a * 4)
- set the blend of sprite 2 to a * 4
- updateStage()
- end repeat
- set the visible of sprite 2 to 0
- attend()
- set the text of member "poete" to "All these moments will be lost to time, like tears in rain..."
- set the text of member "blade" to "(Replicant, 'BladeRunner')"
- updateStage()
- repeat with I = 310 down to 150
- set the loc of sprite 1 to point(I * 2, 240)
- if the mouseDown = 1 then
- sound fadeOut 3, 1 * 60
- attend()
- attend()
- sound stop 3
- play done
- end if
- updateStage()
- end repeat
- end
-